TABBY TRAILS · PRIVACY

What we keep, and what we don't.

Tabby Trails saves your worlds on our server so they are still there if a browser is cleared or you play on another device. Nothing in it needs to know who you are.

UPDATED November 2, 2026

What changed: this page now says who helps us run the game, what happens to your device's address, what stays on your device, and what TELL US sends and where it goes. Unticking a cat in FRIENDS no longer takes you off their list, your collection now holds the cat you last played, and a few other details are more exact.

What we keep

What we don't

The cookie that saves your worlds

The game sets one cookie of its own, tt_device, so the server can tell which device is yours. It holds only a random number for the device and a secret that proves it is yours. It lasts ten years, and that starts over each time you play. Without it the game still works; your worlds are simply kept on that device and not online.

Your browser also keeps your worlds, your cat, its diary and your settings in its own storage on your device, so the game can save as you play. Clearing the site's data from the browser clears them.

Counting how the game is played

To see which parts of the game get used and for how long, the game sends plain counts to Google Analytics, such as "a game was started" or "a minute of play", and the error's message when something breaks. Advertising features and personalised ads are switched off, and its cookies last only until the browser is closed. These counts are not joined to your worlds, your cat's name or your secret words, and the page's address and title are sent with no invite code or cat's name in them. As with any website, Google receives the address of the device that connected and what kind of device and browser it is, and works out roughly where in the world it is. We see that as totals, never the address.

To find out why friends sometimes can't get into a world, or get dropped from one, the game also counts how those went, such as "a join didn't work: nobody was home" or "the connection dropped for a few seconds". If a count can't be sent at the time, it is kept on your device until it can be, then cleared. The server keeps daily totals of the same kind. None of these holds an invite code, a name, or anything that says which player or world it was.

Each time the game opens it also loads two typefaces from Google Fonts, so Google receives the device's address that way too.

Your secret words

They open your worlds, so keep them private. Friends join a world with an invite, never with your secret words. If they get into the wrong hands, anyone who has them can open and play your worlds.

Taking things away

Our host also keeps daily safety copies of the whole database, to bring the game back if it is ever lost. Something deleted can stay in those copies until they age out.

Telling us about a bug

When you send a note with TELL US, the game sends the note along with in-game details and a screenshot of just the game screen, so we can find the bug. Our server passes it straight on to a private Discord channel of ours and keeps nothing itself. The details are what kind of device and browser you are on, which build of the game it is, where your cat is and what it was doing, a small map of the ground around it, the last minute or so of its movements, and any errors the game showed. The screenshot is of the game screen only, with no words or menus in it. None of it says who is playing: no names, no world code and no seed are sent, and your device's address isn't passed on. The note's own words are yours to choose, so please leave real names out of them.

Who helps us run the game

We send nothing to anyone else.

Questions

Use TELL US in the game, or ask a grown-up to. When this page changes, UPDATED shows above PRIVACY on the home screen until you have opened it.

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